Sunday, March 4, 2012

Final (for now) tranche of Ariadna

This post will cover the final Infinity miniatures that I have painted up currently. In the future I plan to add more, both to get some options into the army (such as a Wulver Grenadier to get a good medium/heavy infantry choice and a Cameronian Irregular to get some werewolf options) but also to fill out options for some of the miniatures I already have (some more SAS and another Dog Face would be good.

This first photo shows the completed Dog face and Dog Warrior. I think the Dog Warrior has actually turned out quite well, and the painting was quick. The Dog face is actually a chap with trousers and a flowing tunic, rather than a girl in a dress (as I had at first assumed!)

These chaps have been done in line with previous miniatures - a white base with a dark brown wash followed by base colours and then appropriate washes before going back with several highlight stages. Something that I always try to do when I am highlighting large amounts of flesh is to try and paint in the same direction as the underlying muscle fibres would run. As an illustration on the right arm of the dog face: the pectoral muscle starts at the sternum and runs across the ribs and finishes under the deltoid muscle. I therefore make my brush strokes run left to right with the muscle. The deltoid itself runs from the shoulder down to the upper arm, so the brush strokes again follow this. I find it helps to give a bit of texture to the skin and I find it flow more naturally.

In game the Dog face is merely a delivery device - he is nothing special until he transforms, at which point he becomes a very scary close combat monster. What appeals to me most is his super jump skill - the thought of basically jumping wherever I want, landing and shredding my opponents sounds too good to pass up.

Ariadna also has the appeal of several different potential Dog Warriors (up to 4 - 2 Dog Warriors or Cameronians, McMurrough and Duroc) which would probably not be effective, but would be quite a sight to see!

This miniature is a chasseur armed with an adhesive launcher and demolition charges. This makes them quite able to destroy TAGs in very short order - immobilize with an attack from camouflage, walk up, several charges on an immobilized enemy, blow them up.

All the merovingian models have a light blue/dark blue uniform style. I find blue a very easy colour to work with, and it tends to give good results. I have used Vallejo blues for my Infinity models because it is very matt, very subdued and real feeling. The light blue has been highlighted by mixing in small amounts of grey with an eye on where the light would fall. The dark blue however has been left largely unhighlighted.

The model itself is very nice, if a little bit cheesecake in pose (seriously, on a battlefield you have slightly unzipped your kevlar vest and then thrust your bosom forwards?) but the weapon looks good and she at least looks like she is within the bounds of normal human proportions. Construction was straightforwards and overall a very easy build.

This is an SAS member equipped with an assault pistol and a chain rifle. In game he is a fairly cheap infiltrating camouflaged warrior who is pretty vicious in close combat and has the ability to use speculative fire to knock out strong points.

I have attempted where possible to use consistent colours for each of the sectorials within the Ariadna army, hence the English Uniform trousers (ref. Scots Grey of two posts ago). The miniature is very understated and a very quick paint, but excellent. This is a good example of the difference between Infinity and some other Sci-Fi miniatures - there is no extraneous detail or detail for details sake, but lots of fantastic, appropriate, little details like the gas mask strapped to the back of this miniatures right arm.

Here we have the man himself - William Wallace, or at least the Aleph reconstruction. A word of warning about this miniature - I had a great deal of difficulty getting the arms to fit right. It required a lot of bending and twisting of the arms to get them to a reasonable position. This is not onerous or difficult but it does require a bit of experience and care. I found I was able to get the required bending with my fingers, but caution is required in case you twist an arm off!

The only thing of note on this miniature is the kilt. This has been painted Vallejo Scarlet and then washed with a dark purple (this takes the colours towards blue, which due to its position on the colour wheel can be used to shade red) before building the colours back up. Once this was done the tartan pattern was laid down before it was itself highlighted. The photo seems to have washed the colour out a bit. I always find that free hand painting is the real challenge of miniature painting. To get straight lines paint must be wet enough to flow well, which then demands increased brush control skills which then demands a fair degree of confidence.

This miniature also illustrates one of the frustating aspect of Vallejo paints - on metal miniatures looking at it funny can rub paint off, which is very frustating when you have just laid down four or five layers. If using Vallejo, try to ensure you do not need to touch the miniature while painting!

The next thing on my plate is a small undead force (all Games Workshop) and then that will probably be followed by some Perry Brother War of the Roses based for Impetus.