Monday, February 6, 2012

Infinity Miniatures

Something I have working on recently has been a bit of an Ariadna force for Infinity. I have already painted about seven miniatures and I intend to show these over the next little while. This post however is about currently being worked on miniatures. The first group of three miniatures is a chasseur, a dog face and William Wallace.



There is nothing special to note that I have done to these miniatures. The miniatures have not required much clean up at all; some small bits of flash between two masses and some very fine mold lines are the only things that have needed cleaning up. I have glued them to their base (with a little stonework for Wallace) and based them with some sand. I leave off arms where they cross bodies so that I can get at all the details quite easily, but otherwise have glued them together. I have green stuffed small gaps where necessary, both to conceal the gap but also to reinforce the join.

It is worth noting that Infinity miniatures are very fine in general. Next to Games Workshop miniatures they are very elegant and slim. This does mean that detail is often very shallow and small, but it is all there. I am a fan of these miniatures and the sculpting style plus the game itself is pretty good fun. A set of quick start rules are available from Corvus Belli (the manufacturers) and this gives a good introduction to the basic game concepts. Although I have not joined the official forum, it is also full of answers to questions both game and painting related, and there is even a rules wiki!

Below is a close up of an SAS (Special Ariadnian Service... I see what they did there) miniature. I think this perfectly encapsulates the aesthetic of the Infinity range, and what you need to be aware of before buying these miniatures. The body of the miniature is one piece, but the chain gun is a seperate piece, as are the left and right arms. This gives excellent dynamism and variety in poses in the model as it is not restricted by the technical limitations of metal casting. On the other hand, it can be fiddly and time consuming (the gun is ~5mm long and the shoulder contact point is maybe a couple of milimetres) to actually construct the little chaps. I also like to pin where appropriate which again adds to the time.



You can see I have added a small green stuff bed roll at the base of his back pack. I don't think these miniatures need a lot of extra work to look good, but it is always nice to have a personal touch. Apart from the gun, this SAS could easily be imagined preparing to storm an embassy somewhere right now. Proportions feel right and the pose is the epitome of restrained violence: he is trained and equipped to kill, but he does not need to prove himself and his skill unnecessarily.

Below is a Dog warrior - the obvious science fiction/fantasy element of the Ariadna faction. I personally like the concept of a science fiction werewolf (in game you start with a Dog face and he changes into the Dog warrior when wounded) as it just strikes me as kind of cool - everybody else in the setting is shooting and firing guided missiles, while this great hairy werewolf is just going to rip you apart with teeth and claws. The miniature itself is deceptively large - he is on a forty millimetre base and his chain rifles are about twice the size in every direction of the SAS chain rifle.




I have done a bit of work to this model - after constructing the model I filed back his latissimus dorsi (the large muscle running from the shoulder to the back, and which gives the torso the V shape) as it is sculpted inordinately large and bulged. Although he is a werewolf, it neither was anatomically correct, nor did it look cool. Therefore it had to change! I have also used some green stuff to just bulk up a few other spots. I thickened his bottom jaw (creatures that rely on their bite have very heavy jaws as this is what gives them a bone crushing bite pressure; teeth are much less important than a robust structure to resist pressure and anchor powerful muscles to) as well as generally bulking up his lower legs. The knees were too knobbly (leg muscles attach to the knee cap, not the thigh bone) and for my taste the calf and foot (the 'crooked' bit: canines actually walk on their toes) were too slender.

I like the concept of werewolves in a science fiction setting, and the Infinity justification is quite neat, but I don't know that I can whole heartedly recommend this model. I personally like it, but don't think it will appeal to all. A bit of work has already gone into this model, and until it is painted I am withholding judgement on the final result. On the other hand, Duroc, from the Mirage-5 team is a fantastic model, and the recently released Cameronian Dog warrior is excellent as well.

Next up will be some pictures of ones I prepared earlier.

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